Community Teams
Cookie Alliance
Fifteen Cookies, three teams, one War Under Shattered Skies. Community Cookie Alliance rosters with the full setup for every slot — open a build to read all three of its teams.
How Cookie Alliance works
Cookie Alliance is the permanent mode where the whole roster fights the War Under Shattered Skies. You field an army of 15 Cookies split across three teams and push through a campaign of wave-based chapters for points, a seasonal tier, and a guild ranking. Rules and rewards can change from season to season — this is the shape the mode has taken since the 26 August 2026 revamp.
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Preparation
Select your difficulty. Hard and Master must be unlocked by defeating the previous difficulty.
The battle overview and preparation screen. -
Weakness Debuffs
Each wave has one Weakness Debuff. The three debuff icons are displayed here — tap an icon to view its information. -
Season Cookies
Tap the info button to view the Season Cookies. These are the recommended Cookies to counter each wave's Weakness Debuff. -
Team Building
Three teams can be assembled, with each team built to counter one of the three Weakness Debuffs.
Tap a team slot or the Edit button to open the team building screen. All three teams are assembled here — tap the 1 / 2 / 3 tabs at the top to switch between them. -
Beacon of Valor
The Beacon of Valor lets you pick buffs that support your teams and improve your chances in battle.
Pick one Condition (left column) and one Effect (right column). The Effects on offer change with the Condition you choose.
Each team must meet the Condition to receive the Effect. If the Condition is "use a Charge Cookie" and teams 1 and 3 have one but team 2 does not, only teams 1 and 3 get the buff.
Full rules — campaign, map effects, tickets and guild ranking
Campaign rules
- A campaign is split into several chapters where you defeat enemies coming in waves.
- Each wave applies a Weakness Debuff to the boss monster. You can check every wave's debuff from the battle lobby before you commit.
- Clearing milestones inside a campaign secures rewards, which you claim on the results screen. Only rewards you have actually secured can be claimed, and there are extra rewards available on the results screen beyond those.
- If you quit mid-campaign you are awarded the score for the last wave you cleared. You do not have to reach the final results screen for your score to count towards the ranking.
- Being defeated or quitting during a wave forfeits the additional time-based points for that difficulty.
- Once end-of-season tallying begins, a score set mid-campaign may not be counted.
Map effects by difficulty
Every map carries a default set of effects. Which ones actually apply depends on the difficulty you pick.
| Effect | Easy | Hard | Master |
|---|---|---|---|
| Enemy Debuff Resistance increased | Applies | Applies | Applies |
| Summoned Creature ATK decreased | Applies | Applies | Applies |
| Summoned Creature Lifetime decreased | Applies | Applies | Applies |
| Healing Received by Cookies decreased | Does not apply | Applies | Applies |
| HP Shield Capacity decreased | Does not apply | Applies | Applies |
| Enemies gain Resistance to DEF Reduction and to DMG Debuffs | Does not apply | Does not apply | Applies |
| The longer a wave takes, the more damage your Cookies take (resets on team swap) | Does not apply | Does not apply | Applies |
| Defeating a powerful enemy greatly raises damage taken and lowers damage dealt (resets on team swap) | Does not apply | Does not apply | Applies |
The two Master effects that reset when you swap teams are the reason a three-team roster is a rotation rather than a reserve bench — swapping is how you clear the stacks, not just how you replace a team that died.
Tickets and season rewards
- Starting a campaign costs an Alliance Ticket. Tickets refill over time and can be bought with Crystals, up to a cap on how many you may buy.
- Season rewards are handed out by Cookie Alliance tier, and you must have played at least one campaign that season to claim them.
- Rewards are claimed after a one-day tallying period at the end of each season. You cannot play the campaign during that period.
- First Clear rewards are earned per difficulty and refresh with each new season.
Guild ranking
- Guild ranking is the total of your guildies' points, counting only the Top 25 scoring members.
- A member who leaves takes their score out of the guild total; a member who joins mid-season adds theirs to it.
- Play at least once to have your score counted and to claim rewards for your guild's placement.
- Guild Rewards also track the total number of times members play: five stages, reset at the end of the season, each with a minimum attempts requirement.
What changed in the 26 August 2026 revamp
- Required teams cut from 5 to 3.
- Five difficulties consolidated into three — Easy / Hard / Master — enterable in any order. Master rewards match the old Hero tier, and the First Clear requirement moved from Expert to Hard.
- The Artifacts that used to grant battle buffs were removed. Buffs come from the Beacon of Valor instead, which no longer costs Coins and can be re-picked freely all season.
- Guild Rewards based on total member play counts were added.
- Relic changes: Golden Cheese Cookie's Sarcophagus now grants more Time Jumpers in Cookie Alliance; Hollyberry Cookie Statue grants CRIT% Up; and the Kingdom History Hall 2, Galleries 1–6 set effect grants ATK Up for 12 Elements instead of 6.
The full official notice is on the Events page.
Community teams
Posted by the community, newest votes first. A Cookie Alliance build carries all three teams, so opening one gives you the whole roster — team 1 opens with it, the other two are a tap away.
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