Dark & Thunderous
Beast-Yeast Episodes 3 & 4
Systems Guide
How beascuits work, which flavor matches each cookie type, and how the game's elements map to their beascuit names — plus where to farm each one in the Beast-Yeast campaign.
Beascuits are gear unlocked with Beast-Yeast. Each cookie equips exactly one, and the beascuit's flavor must match the cookie's type — a Charge cookie wears a Chewy beascuit, a Magic cookie wears a Zesty one, and so on.
Every beascuit grants ATK and HP that grow as it levels. The real power is in its Bonus Effects — rollable substats like Cooldown, DMG Resist, CRIT%, and elemental DMG. Slots must be attuned to your cookie for their effects to apply.
Beascuits come in Common, Rare, Epic, and Legendary — endgame builds assume Legendary, which rolls the highest bonus-effect values. Farm them from Beast-Yeast episode stages; Tainted Legendary beascuits from Beast Raids arrive at Lv.20.
The eight base flavors — one for each cookie type. A cookie equips the beascuit flavor that matches its type, shown by the badge on each card.
Loading beascuit data…
Beyond the eight base flavors, every cookie type also has elemental variants — beascuits that add an elemental damage line for cookies whose kits scale with that element. Each of the game's elements gets its own beascuit name: a Fire beascuit is Burning, Water is Surging, Darkness is Dark, and so on. They're earned primarily by completing Story levels in the Beast-Yeast campaign.
There are twelve elemental variants in all, but only six icon styles — each icon is shared by two or three elements that can only be told apart by name. The cards below group the elements that share an icon and list the Beast-Yeast episodes where those variants drop.
Beast-Yeast Episodes 3 & 4
Beast-Yeast Episodes 5 & 6
Beast-Yeast Episodes 1, 7 & 8
Beast-Yeast Episodes 9 & 10
Beast-Yeast Episodes 11 & 12
Beast-Yeast Episodes 13 & 14
Beast-Yeast Episode 15 is the campaign's final episode and the exception to the groupings above — every elemental beascuit variant can be found there.
Tainted beascuits are a special form of the Legendary elemental beascuits, dropped from Beast Raids instead of the Beast-Yeast story. Each one arrives at Lv.20 and fully attuned, so all four bonus-effect slots are active the moment it's equipped. Their defining trait is a locked first slot that always holds a fixed elemental DMG line matching the beascuit's element — a Burning tainted beascuit always carries Fire DMG there — while the remaining three slots roll freely like any other beascuit. The icon barely changes from the standard version, set apart only by a hotter, molten tint.
A beascuit gets stronger three ways: leveling it up for bigger base stats, attuning its slots so their bonus effects apply, and rolling those slots for stronger effects.
Every beascuit starts at Lv.1 and can be raised to a maximum of Lv.30. Leveling increases the base ATK and HP boosts it grants your cookie — at max level that reaches +30% ATK and +35% HP.
You level a beascuit by feeding it Bites — consumable XP items that come in four rarities, each worth more EXP:
Bites Lv.1
14 EXP
Bites Lv.2
60 EXP
Bites Lv.3
150 EXP
Bites Lv.4
400 EXP
Stock up on Bites by breaking down unused beascuits, farming Beast-Yeast World Exploration stages, or completing in-game events.
A Legendary beascuit drops with four bonus-effect slots (Epic drops with three), and each slot must be attuned to the beascuit's type before its effect applies to your cookie. The first slot is guaranteed to match; every other slot attunes to a random cookie type, with only a ~12.5% (1 in 8) chance of landing on the one you need per try.
You get a maximum of 16 attunement attempts per beascuit, and those attempts are shared across all slots — not four per slot. Once all 16 are spent, the slots lock permanently. (Tainted beascuits skip this entirely: they arrive at Lv.20 already fully attuned.)
To avoid gambling with crystals, use an Attunement Kit — it guarantees your next attunement matches the beascuit's base type. Kits come in three rarities; use the one matching your beascuit's rarity. Earn them by breaking down beascuits you no longer need.
Rare
Attunement Kit
Epic
Attunement Kit
Legendary
Attunement Kit
Each attuned slot carries one bonus effect — a rollable substat like Cooldown, DMG Resist, CRIT%, ATK, or elemental DMG. The number of slots scales with rarity (Common 1, Rare 2, Epic 3, Legendary 4), each stat's value rolls within a range, and duplicates stack — a single Legendary can carry four Cooldown slots.
To change the stats themselves, you use dough. There are two kinds:
Rerolls every slot at once, randomizing all of them — you have to take the new roll. Common and easily farmed.
Rerolls one slot you choose, and lets you keep the old stat or take the new one. Rare and expensive.
Because radiant dough is so scarce, build in this order:
Farm dough by clearing Beast-Yeast World Exploration stages (your main source, with the occasional radiant drop), breaking down old Epic and Legendary beascuits (a small radiant chance), or trading Town Square Coins for radiant dough in the Town Square Shop.